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Total war warcraft mod
Total war warcraft mod






*I have yet to find a way to make it so that the lines would be reformed in a logical way whenever lots of casualties are taken. And imagine if, for instance, the formation would be divided by a long wall? half the units would have to go round. Let's say you order your formation to move to where half of it will be intersecting a cliff, you would have to pre-calculate the formation and it's pathing to judge wether the order should be executed, or if some units can simply be moved a small distance to where it is pathable. *It is very hard to calculate wether a formation is on pathable ground or not. This was the main issue i had and is still negatively affecting the game experience in the map. Formations are very likely to break up and units risk clustering together. *whenever warcraft recieves a large ammount of movement orders at one time, the motion of units will start to become jagged and the pathfinding starts to become very irregular. WELL, you can always check out my total war map and see how it can work out ^^^^^ (attachment below)








Total war warcraft mod